Pretty Videogame Things
Naka had a reputation for being a difficult interview when he was still at Sega, but I had never seen him as aloof during my time with him—he had always been eager and willing to answer my questions.

He was a creative type. He loved programming, relishing the ability to create entire worlds and realities from scratch through the simple act of entering words and commands into a computer. I respected him greatly, and I think he could see that I understood his underlying passion.

I was escorted by a spokesperson to Yuji Naka’s office several floors up. When we walked in, he smiled.

'Ah, it’s you.'

Y’all have to read this piece in the Atlantic: “A Quest for the Secret Origins of Lost Video-Game Levels" by Heidi Kemps. It’s about meeting Yuji Naka (repeatedly), about software piracy, and about her own history of fandom, and it’s the best thing I’ve read in ages.

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I don’t want to say too much more about the contents of the story. Just do me a personal favor and go read it.

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anoia:

crazyb2000:

I wanted to get this model closer to completion before I made a post about it. I’ve been working on a model of Olivia Mann from the TF2 Comics for use in SFM.

The model is rigged but as an SMD and not a DMX. My plan is to get her working in the newer format so that she supports HWM when I inevitably release her :)

Stay tuned~

DUDE!! WOW!!!! :D

antiquesilk:

skyrim screenshots

Resident Evil 1996 Opening.

Paper Mario: The Thousand Year Door - Debug/Beta Menu (Unused)
3,111 plays

cubeybooby:

zauru:

debug/beta menu (unused) - paper mario: the thousand year door

bips n boops omg

hearing a new track that’s unmistakably from this game makes me feel like i’m playing it for the first time again and i kinda became overwhelmed with emotions

vampireanton:

transparent DB photo puzzle for you kids ☆⌒(ゝ。∂)

vampireanton:

transparent DB photo puzzle for you kids ☆⌒(ゝ。∂)