He was a creative type. He loved programming, relishing the ability to create entire worlds and realities from scratch through the simple act of entering words and commands into a computer. I respected him greatly, and I think he could see that I understood his underlying passion.
I was escorted by a spokesperson to Yuji Naka’s office several floors up. When we walked in, he smiled.
'Ah, it’s you.'
Y’all have to read this piece in the Atlantic: “A Quest for the Secret Origins of Lost Video-Game Levels" by Heidi Kemps. It’s about meeting Yuji Naka (repeatedly), about software piracy, and about her own history of fandom, and it’s the best thing I’ve read in ages.
I don’t want to say too much more about the contents of the story. Just do me a personal favor and go read it.
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I wanted to get this model closer to completion before I made a post about it. I’ve been working on a model of Olivia Mann from the TF2 Comics for use in SFM.
The model is rigged but as an SMD and not a DMX. My plan is to get her working in the newer format so that she supports HWM when I inevitably release her :)
DUDE!! WOW!!!! :D
debug/beta menu (unused) - paper mario: the thousand year door
bips n boops omg
hearing a new track that’s unmistakably from this game makes me feel like i’m playing it for the first time again and i kinda became overwhelmed with emotions
transparent DB photo puzzle for you kids ☆⌒(ゝ。∂)